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Grizzly Games – Home on Lagrange

It’s been just over a year now since myself (Jordan) and Callum, started working on our new card game, ‘Home on Lagrange’ and in that time we’ve learnt a lot.

Lets start at the beginning.

It’s October 2016, we’d both been recently working through the entire back catalogue of the 99% Invisible podcast. We had almost caught up when we listened to this; https://99percentinvisible.org/episode/home-on-lagrange/ and it clicked, there’s a game in there somewhere. Who doesn’t want to live in space? Who doesn’t want to be aboard a grand space colony like those seen in Elysium and Interstellar? Probably lots of people, but surely some might fancy venturing into the deep chasm of space with us?

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Macedonian artist Mihajlo also known as The Mico

In a recent thread on Board Game Exposure on facebook Martyn Poole asked who everyones favourite artist was.  Someone wrote “and I have fallen in love with art by the Mico. His style was particularly one I used not to care for much but really enjoy it and will defer to a Mico art game over another if it’s a toss up between the two”. With almost 200.000 pageviews on his DeviantArt gallery – there is no doubt many people and players like the style of the artist known as The Mico (which is pronaunced The MiCHo not The Miko ). What I find fantastic – is the span between the style for Raiders of the North Sea and A Kings Life.  Let’s talk with Macedonian artist Mihajlo Dimitrievskiallsaw.

 

 

Tell us a little about your artistic background and how you got into making art for board games?

 

I have been drawing as long i can remember. When  I was little i used to draw on the margins of the books (like Sergio Aragones from MAD) and I guess that was my start. I actually started my “carrier” as an comic book artist drawing comics for magazines and school papers. From there I started to illustrate books and i started to work in major advertising company here in Macedonia as an illustrator and storyboard artist. Few years ago Shem wrote me about the game (Shipwrights of the North Sea) and I took the job.

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Modest, hardworking and popular tabletop artist – Michael Menzel.

This is an interview with a very popular tabletop artist and designer. He has been in the industry for quite some time and put his skills into games like Bruges, Settlers of Catan, Stone Age, Shogun, Legends of Andor and many more.

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James Bennett – traditional skills ftw.

I never hear about Donners Reed Party before. Apparently the Donner party was some pioneers that set out for California but ended up captured by the weather in Sierra Nevada apparently ending up each other. I like party games -and I loved the look of Donners Dinner party  by Forrest-Pruzan Creative when I saw it on my tablet reading Tabletop magazine. Naturally – as I do – I had to learn more about the artist that made the wonderful character and item illustrations. I was surprised to find a very traditional artist with a talent for Caricatures. His name is James Bennett from Bucks County, Pennsylvania. Welcome James!

I can see from your portfolio that you have some very traditional art skills in your luggage, tell us a little about your artistic background and what the deal is with all the Baseball caricatures.

I’ve been a freelance illustrator for over 30 years, doing oil paintings of all kinds of characters for most major magazines and ad agencies. My most recent work is doing ballplayers for a rising baseball institution called The National Pastime Museum.

 

Tim Lincecum

 

How did you get into making art for a board game and have you worked on other games before?

 

The creatives at Chronicle Books found my work online. Previously I’ve done a number of games, mostly covers, for a number of game manufacturers. Always a blast.

 

What do you think is most important in a creative brief on a new assignment? 

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